GPU Terrain Generator: Metal iOS
My senior design project. I continued my foray into the Metal API, this time building a procedural terrain generator based off of NVIDIA’s GPU Gems CUDA implementation. This one was a lot of fun to mess around with after I got it working.
Pollux : Path Tracer on iOS and MacOS
Monte Carlo path tracing taken to MacOS and iOS. Built using Apple’s graphics API Metal in XCode, this is (to our knowledge) the first such renderer built to run using Metal, and perhaps the first to run on an iPhone!
Partner: Youssef Kamal Victor
A project parallelizing path tracing using the GPU. Featuring physically based renderings of reflective, refractive, and diffuse surfaces, as well as a depth-of-field implementation.
Read about my final group project for CIS 277 (Interactive Computer Graphics). It’s a ground-up implementation of the game Minecraft with with a few personal touches!
Partners: Ricky Rajani, Emily Vo
Real Estate Crowdfunding App Design Proof
The final project for my Software Design class. Built a prototype Android mobile app to assist a client in the Wharton Business Plan Competition.
Partners: Ricky Rajani, Justin Austin, Anton Ivlev
Virtual model of the ENIAC computer that was housed at the University of Pennsylvania.
Partner: Isabela Rovira